AI Insights · Timothy · April 2022
Top 5 Entertainment Mascot Games on Android in Greece Q1 2022
This article reviews the performance of the top 5 entertainment mascot games on Android in Greece during Q1 2022, focusing on downloads, revenue, and active users.
During the first quarter of 2022, several entertainment mascot games on the Android platform showed interesting trends in Greece. Here’s a closer look at the top 5 performers.
Sonic Dash Endless Runner Game from SEGA saw a notable increase in weekly revenue, peaking at approximately $122 in the week of March 7. Weekly downloads fluctuated, with a high of around 2.4K in late January and stabilizing around 2K by the end of March. The game maintained a consistent weekly active user base, growing from 12.4K at the start of January to 14.4K by the end of March.
Minion Rush: Running Game by Gameloft SE experienced a varied revenue pattern, peaking at $67 in the week of February 21. Downloads reached their highest at 2.3K in early January and gradually declined to about 1.4K by the end of March. The active user count saw a steady rise, starting from 4K in late December and reaching around 6K by the end of the quarter.
Sonic Forces: PvP Battle Race, another title from SEGA, showed a steady revenue increase, peaking at $120 in mid-March. Downloads were relatively stable, with a high of 1.9K in early February and around 1.5K by the end of March. The game’s active users consistently grew, starting from 9.5K in late December and reaching about 11K by the end of March.
Hello Kitty Nail Salon by Budge Studios had a steady download trend, peaking at around 1.5K in late January and settling around 770 by the end of March. The game’s active user base showed minor fluctuations, starting at 5.9K in late December and ending at 4.2K by the end of March.
Crash Bandicoot: On the Run! from King displayed a varied revenue pattern, with a peak of $68 in late December and maintaining around $30 by the end of March. Weekly downloads peaked at 1.4K in early March, stabilizing around 972 by the end of the quarter. The game’s active users remained strong, starting at 19.6K and ending at 19K by the end of March.
These insights are based on data from Sensor Tower. For a more detailed analysis, please visit Sensor Tower’s platform.